Published: 2025 September 08
A curated collection of archived articles, resources, and links related to Sokoban.
Phil Shapiro’s 1995 article explains how Sokoban puzzles help develop spatial thinking, logical reasoning, and problem-solving skills in both children and adults. By starting with simple levels and gradually increasing the challenge, players stay engaged while sharpening their ability to visualize moves and plan ahead.
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A Japanese article featuring a firsthand account by a player who experienced Sokoban’s earliest versions at the time of their release.
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The last version of the Sokoban Wikipedia article that I maintained, preserved here for reference.
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A Japanese document from 1998 about programming Sokoban, by Teruo Hikita, A. Ueno, and K. Nakayama. It nicely illustrates many deadlocks on page 3.
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