Sokoban is a type of puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. This might seem simple, but the limited space can make it surprisingly challenging.
The warehouse is a grid composed of floor squares and impassable wall squares. Some floor squares contain a box and some are marked as storage locations. The number of boxes equals the number of storage locations.

The player moves in four directions (up, down, left, or right) and cannot pass through walls or boxes.
Boxes are heavy and can only be pushed one square forward if directly in front of the player, and the space directly beyond the box is free of obstacles (a wall or another box). Boxes cannot be pulled or lifted, and only one can be pushed at a time.
The puzzle is solved when all boxes are on storage locations.
Sokoban requires strategic thinking and careful planning. A misplaced box can block pathways or create dead ends, often forcing players to undo moves or restart the puzzle.
Some puzzles can be really tricky, but the thrill of success makes it all worthwhile!
Last update: November 26, 2025
Sokoban (倉庫番) is a puzzle video game created in Japan in 1981 by Hiroyuki Imabayashi.
In 1982, he founded his software company Thinking Rabbit and began to publish and license many Sokoban games.

However, around the year 2000, Thinking Rabbit became inactive. Subsequently, in 2001, Falcon, another Japanese software company, acquired the Sokoban and Thinking Rabbit trademarks, and has since continued to develop Sokoban games and publish them under the Thinking Rabbit brand, as well as license official Sokoban titles.
In addition, over the years, other companies and individuals created games with the same mechanics, often called Sokoban clones, which also contributed to Sokoban's popularity.
To get an idea of what the official games and clones look like, see the screenshots below.


1982 December - Thinking Rabbit


1982 December - Thinking Rabbit


1983 - Thinking Rabbit


1983 - Thinking Rabbit


1983 - Thinking Rabbit


1983 - Thinking Rabbit


1983 - Thinking Rabbit


1983 August - PCマガジン


1984 May - PCマガジン


c. 1986 - H. Takeishi


1984 February - Thinking Rabbit


1984 March - Thinking Rabbit



1984 November - Thinking Rabbit



1984 December - Thinking Rabbit


1984 - Thinking Rabbit



1984 - Thinking Rabbit


1984 March - MICRO


1984 April - MICRO


1985 January - FLOPPY Magazine


1985 April - Epoch Co.


1984 May - ASCII Corporation


1984 November - ASCII Corporation


1985 December - Sega



1986 July - ASCII Corporation




1987 November - Oh! PASOPIA


1989 - Micro Cabin


1989 - Thinking Rabbit


1989 - Thinking Rabbit


1989 - Thinking Rabbit


1991 November 27 - Thinking Rabbit


1991 - KAO


1993 November - Thinking Rabbit


1989 August - Pony Canyon


1990 June - Pony Canyon


1991 - FCI


1992 - FCI






1990 - Namco


1990 January - Masaya


1990 May - DreamWorks


1990 December - Riverhill Soft



1990 March - Media Rings



1990 October - NEC


1992 - Pack-In-Video


1993 - Thinking Rabbit


1993 January - Pack-In-Video



1995 - Itochu



1996 - Itochu



1996 - Itochu



1996 - Itochu





1996 - Itochu


1997 August - Itochu



1997 October - Itochu



1997 December - Itochu



1998 January - Fujitsu Parex





1998 March - Unbalance


1998 August - Unbalance


1998 - Unbalance


1999 April - Unbalance


2000 June - Unbalance


2000 - Unbalance


2004 - Hudson Soft


2005 - Hudson Soft








2007 - Konami


2015 September 25 - Thinking Rabbit


2015 November 20 - Thinking Rabbit


2016 February 09 - Thinking Rabbit


2016 April 25 - Thinking Rabbit


2018 May - Thinking Rabbit


2019 May 23 - Unbalance




2016 March 15 - Thinking Rabbit


2021 October 28 - Unbalance


1988 - Spectrum HoloByte


1988 - Spectrum HoloByte


1988 - Spectrum HoloByte


1988 - Tandy Corporation


1990 - Softstar


1995 September - Softstar


1995 September - Softstar


2002 - Yi-Century


2003 - SALVA


2002 - MSD-JAPAN
Sokoban variant

2008 - Magnolia




1991 - Mega Soft (NTDEC)

1992 - Jeng-Long Jiang

1992 - Microsoft Corporation

1992 - Erik Pallemans

1995 - The Code Zone


1995 - MVP Software



1996 - Sleepless

1997 - Softdisk

1997 - The Code Zone



1998 - R. Fred Williams




2002 February 10 - Lena Pankratova


2004 - Karoshi Corporation


2006 - Compiler Software


2008 - Icon Games


2008 - RTL Games GmbH


2009 - Joven Club de Computación y Electrónica


2010 - Teyon


2012 - GameOn


2020 - KHAN Games


2022 - Raphaël Assenat


2024 - Retrograde Road


2025 - 2NICE
Games that follow Sokoban’s core mechanics but introduce additional behaviors or new elements, such as different types of boxes.


2010 - Cinemax


2014 - Cinemax


2018 - Carlos Pedroso

2021 - Carlos Pedroso

2021 - Carlos Pedroso

2022 January - Chubby Potato

2023 June - Carlos Montiers Aguilera

2024 February - Devcats


2025 - Flip For Fate
Some puzzle games resemble Sokoban because they involve pushing objects through a maze, but the gameplay objective is completely different.


1986 February - POPCOM
Push boxes to open a path and collect all the stars.



1989 - HAL America
Collect hearts, pushing boxes and avoiding monsters when needed, to unlock the Jewel Box and get the item inside.


1990 - Irem
Collect the red Dream Bags, freezing enemies and creating walkways as you go.


1991 - Softdisk
Puzzle-action. Push crates, marble balls and mirrors to disable or avoid robots, and rescue the dog.


1991 - Softdisk
Puzzle-action. Part 2.



1992 - Initialize
Push balls into the target square. L, U, R, and D balls shift gravity when they fall, moving other balls automatically and preventing the player's movement in the opposite direction; N resets gravity, and B explodes along with weaker wall tiles on contact.


1993 - Altron
Push a magic stone to the target square with your hands, or throw magic bubbles whose explosions move the stone.


2023 - Raul Portales
Puzzle exploration.
The word Sokoban is written using Kanji.
Ming Wu, a Chinese fan of the game, kindly explained to me how it was written:
Katakana: ソウコバン. Hiragana: そうこばん.
I'm really grateful to Mr. Takatoshi, who helped me with:
I'm also grateful to Mr. Sato for his assistance with:
If you have any questions or just want to get in touch, please send an email to: cmontiers@gmail.com
— Carlos
Last update: March 3, 2026