Sokoban (倉庫番) is a puzzle video game created in Japan in 1981 by Hiroyuki Imabayashi.
In 1982, he founded his software company Thinking Rabbit and began to publish and license many Sokoban games.
After the closure of Thinking Rabbit around 2000, Falcon, another software company, acquired the Sokoban and Thinking Rabbit trademarks. Since then, Falcon has continued to develop and license official Sokoban games, maintaining the game's popularity today.
In addition, over the years, other companies and individuals have ventured into developing games with similar mechanics. These games, often called Sokoban clones, also significantly influenced its popularity.
To get an idea of what the official games and clones look like, see the screenshots below:
1982 December - Thinking Rabbit
1982 December - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 - Thinking Rabbit
1983 August - PCマガジン
1984 May - PCマガジン
1984 February - Thinking Rabbit
1984 March - Thinking Rabbit
1984 November - Thinking Rabbit
1984 December - Thinking Rabbit
1984 - Thinking Rabbit
1984 March - MICRO
1984 April - MICRO
1985 January - FLOPPY Magazine
1985 April - Epoch Co.
1984 May - ASCII Corporation
1984 November - ASCII Corporation
1985 December - Sega
1986 July - ASCII Corporation
1987 November - Oh! PASOPIA
1989 - MICRO CABIN
1989 - Thinking Rabbit
1989 - Thinking Rabbit
1989 - Thinking Rabbit
1991 November 27 - Thinking Rabbit
1991 - KAO
1993 November - Thinking Rabbit
1989 August - Pony Canyon
1990 June - Pony Canyon
1990 - Namco
1990 January - Masaya
1990 May - DreamWorks
1990 December - Riverhill Soft
1990 March - Media Rings
1990 - NEC
1992 - Pack-In-Video
1993 - Thinking Rabbit
1993 January - Pack-In-Video
1995 - Itochu
1996 - Itochu
1996 - Itochu
1996 - Itochu
1996 - Itochu
1997 August - Itochu
1997 October - Itochu
1997 December - Itochu
1998 January - Itochu
1998 March - Itochu
1998 August - Itochu
1998 - Unbalance
1999 April - Unbalance
2000 June - Unbalance
2000 - Unbalance
2015 September 25 - Falcon
2015 November 20 - Falcon
2016 February 09 - Falcon
2016 April 25 - Falcon
2018 May - Falcon
2019 May 23 - Unbalance
2016 March 15 - Falcon
2021 October 28 - Unbalance
1988 - Spectrum HoloByte
1988 - Spectrum HoloByte
1988 - Spectrum HoloByte
1988 - Tandy Corporation
1990 - Softstar
1995 September - Softstar
1995 September - Softstar
2002 - Yi-Century
2003 - SALVA
2002 - MSD-JAPAN
2008 - Magnolia
1991 - Mega Soft (NTDEC)
1992 - Jeng-Long Jiang
1992 - Microsoft Corporation
1992 - Erik Pallemans
1995 - The Code Zone
1995 - MVP Software
1996 - Sleepless
1997 - Softdisk
2002 February 10 - Lena Pankratova
2004 - Karoshi Corporation
2006 - Compiler Software
2008 - Icon Games
2008 - RTL Games GmbH
2009 - Joven Club de Computación y Electrónica
2020 - KHAN Games
2022 - Raphaël Assenat
Some games are similar to Sokoban in the sense that they require players to push boxes or block elements, but they have different objectives or win conditions.
To get an idea of what each one looked like, please see the screenshots below:
1986 February - POPCOM
Push boxes to open a path and collect stars.
The word Sokoban is written using Kanji.
Ming Wu, a Chinese fan of the game, kindly explained to me how it was written:
Katakana: ソウコバン. Hiragana: そうこばん.
I'm really grateful to Mr Takatoshi, who helped me with: