Sokoban is a puzzle video game in which the player organizes a warehouse by pushing boxes trying to get them to storage locations. This might seem simple, but the limited space makes it surprisingly challenging.
The warehouse is a grid composed of floor squares and impassable wall squares. Some floor squares contain a box and some are marked as storage locations. The number of boxes equals the number of storage locations.

The player moves in four directions (up, down, left, or right) and cannot pass through walls or boxes.
The boxes are heavy. Boxes can only be pushed one square forward if directly in front of the player and the space directly beyond the box is free of obstacles (a wall or another box). Boxes cannot be pulled or lifted, and only one can be pushed at a time.
The puzzle is solved when all boxes are on storage locations.
Sokoban requires strategic thinking and careful planning. A misplaced box can block pathways or create dead ends, often forcing players to undo moves or restart the puzzle. Solving these puzzles offers a satisfying sense of accomplishment.
Sokoban (倉庫番) is a puzzle video game created in Japan in 1981 by Hiroyuki Imabayashi.
In 1982, he founded his software company Thinking Rabbit and began to publish and license many Sokoban games.

However, around the year 2000, Thinking Rabbit became inactive. Subsequently, in 2001, Falcon, another Japanese software company, acquired the Sokoban and Thinking Rabbit trademarks, and has since continued to develop and license official Sokoban games.
In addition, over the years, other companies and individuals created games with the same mechanics, often called Sokoban clones, which also contributed to Sokoban's popularity.
To get an idea of what the official games and clones look like, see the screenshots below:

1982 December - Thinking Rabbit

1982 December - Thinking Rabbit

1983 - Thinking Rabbit

1983 - Thinking Rabbit

1983 - Thinking Rabbit

1983 - Thinking Rabbit

1983 - Thinking Rabbit

1983 August - PCマガジン

1984 May - PCマガジン

1984 February - Thinking Rabbit

1984 March - Thinking Rabbit

1984 November - Thinking Rabbit

1984 December - Thinking Rabbit

1984 - Thinking Rabbit

1984 March - MICRO

1984 April - MICRO

1985 January - FLOPPY Magazine

1985 April - Epoch Co.

1984 May - ASCII Corporation

1984 November - ASCII Corporation

1985 December - Sega

1986 July - ASCII Corporation

1987 November - Oh! PASOPIA

1989 - MICRO CABIN

1989 - Thinking Rabbit

1989 - Thinking Rabbit

1989 - Thinking Rabbit

1991 November 27 - Thinking Rabbit

1991 - KAO

1993 November - Thinking Rabbit

1989 August - Pony Canyon

1990 June - Pony Canyon

1990 - Namco

1990 January - Masaya

1990 May - DreamWorks

1990 December - Riverhill Soft

1990 March - Media Rings

1990 October - NEC

1992 - Pack-In-Video

1993 - Thinking Rabbit

1993 January - Pack-In-Video

1995 - Itochu

1996 - Itochu

1996 - Itochu

1996 - Itochu

1996 - Itochu

1997 August - Itochu

1997 October - Itochu

1997 December - Itochu

1998 January - Itochu

1998 March - Itochu

1998 August - Itochu

1998 - Unbalance

1999 April - Unbalance

2000 June - Unbalance

2000 - Unbalance

2004 - Hudson Soft

2005 - Hudson Soft

2007 - Konami

2015 September 25 - Falcon

2015 November 20 - Falcon

2016 February 09 - Falcon

2016 April 25 - Falcon

2018 May - Falcon

2019 May 23 - Unbalance

2016 March 15 - Falcon

2021 October 28 - Unbalance

1988 - Spectrum HoloByte

1988 - Spectrum HoloByte

1988 - Spectrum HoloByte

1988 - Tandy Corporation

1990 - Softstar

1995 September - Softstar

1995 September - Softstar

2002 - Yi-Century

2003 - SALVA

2002 - MSD-JAPAN
Sokoban variant

2008 - Magnolia

1991 - Mega Soft (NTDEC)

1992 - Jeng-Long Jiang

1992 - Microsoft Corporation

1992 - Erik Pallemans

1995 - The Code Zone

1995 - MVP Software

1996 - Sleepless

1997 - Softdisk

2002 February 10 - Lena Pankratova

2004 - Karoshi Corporation

2006 - Compiler Software

2008 - Icon Games

2008 - RTL Games GmbH

2009 - Joven Club de Computación y Electrónica

2010 - Teyon

2012 - GameOn

2020 - KHAN Games

2022 - Raphaël Assenat

2024 - Retrograde Road

2025 - 2NICE
Games that follow Sokoban’s core mechanics but introduce additional behaviors or new elements, such as different types of boxes.

2010 - Cinemax

2014 - Cinemax
Some games are similar to Sokoban in that they require players to push boxes in a maze, but the objective is completely different—for example, reaching the exit.

1986 February - POPCOM
Push boxes to open a path and collect stars.
The word Sokoban is written using Kanji.
Ming Wu, a Chinese fan of the game, kindly explained to me how it was written:
Katakana: ソウコバン. Hiragana: そうこばん.
I'm really grateful to Mr Takatoshi, who helped me with: